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XNA and isometric

 GMS0012 wrote:
what is the best way to place objects/enemies/buildings
 
should i put objects and buildings on the map (tilemap) or should i put them as object in a list.. (like moving enemies)
 
if they are an object and stored in a list i could give them attributes (like coordinates, bounding box coordinates,depth etc).
 
what do you think?

You can have a mixture of both!  For example, if you have small bushes/windows that your character can walk behind.  It would be better to implement that using sprites with transparent area.  If it's a giant mountain/cliff and no one is going to walk behind, there is nothing wrong implementing it as part of you tiled map (just need to defind the boundary so sprites can't get behind it.


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