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XNA and isometric

If this is going to be 2D only (meaning all your 2D Sprites will be authored in a static Isometric view), then I'd suggest making a test game something like this:o  Author a simple Player character...

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XNA and isometric

hello.. please give me an advice.. how can i realise a collision detection like this with XNA http://www.inet2inet.com/inetforums/index.php?showtopic=326&hl=collision  but of course without colored...

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XNA and isometric

 GMS0012 wrote:what is the best way to place objects/enemies/buildings should i put objects and buildings on the map (tilemap) or should i put them as object in a list.. (like moving enemies) if they...

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XNA and isometric

thanks for the answers.. i have one last general question.. what is the best way to place objects/enemies/buildings should i put objects and buildings on the map (tilemap) or should i put them as...

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XNA and isometric

Not necessarily....The isometric viewpoint requires that your camera be set to certain angles to achieve the correct look so that you can even call it an isometric game. If you're talking 3D, you'll...

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XNA and isometric

Wouldn't setting your projection matrix to Identity create an isometric view?

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XNA and isometric

There is nothing stopping you from writing a game with an isometric view with XNA. You will either accomplish that by setting a particular camera position or by creating sprites that use an isometric...

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XNA and isometric

( i never worked with iso view before.. so please give me a hint)

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XNA and isometric

Hello all, what is the best way (if it is possible) to use XNA and build an 2d isometric view?? draw a sprite and rotate it? or are there better solutions? thanks in advance..  g.. 

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