XNA and isometric
If this is going to be 2D only (meaning all your 2D Sprites will be authored in a static Isometric view), then I'd suggest making a test game something like this:o Author a simple Player character...
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hello.. please give me an advice.. how can i realise a collision detection like this with XNA http://www.inet2inet.com/inetforums/index.php?showtopic=326&hl=collision but of course without colored...
View ArticleXNA and isometric
GMS0012 wrote:what is the best way to place objects/enemies/buildings should i put objects and buildings on the map (tilemap) or should i put them as object in a list.. (like moving enemies) if they...
View ArticleXNA and isometric
thanks for the answers.. i have one last general question.. what is the best way to place objects/enemies/buildings should i put objects and buildings on the map (tilemap) or should i put them as...
View ArticleXNA and isometric
Not necessarily....The isometric viewpoint requires that your camera be set to certain angles to achieve the correct look so that you can even call it an isometric game. If you're talking 3D, you'll...
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Wouldn't setting your projection matrix to Identity create an isometric view?
View ArticleXNA and isometric
There is nothing stopping you from writing a game with an isometric view with XNA. You will either accomplish that by setting a particular camera position or by creating sprites that use an isometric...
View ArticleXNA and isometric
Hello all, what is the best way (if it is possible) to use XNA and build an 2d isometric view?? draw a sprite and rotate it? or are there better solutions? thanks in advance.. g..
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